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Wednesday, November 2, 2011

Audio Recording

Hey guys, been a little too quiet around these parts as of late.  Things are gearing up again though as we begin the arduous process of recording and getting all the audio ready for animation.  After spending a couple days working on getting everything ready (studio built, files cleared, computers readied) we finally began recording today!!


Using the space at hand, we set up the studio in my brother's room.  He's at college so won't care...  Although Caleb seems to be having some misgivings about this whole recording process.

Caleb recording the voice for George - using a flashlight because the computer screen was too dark, or something.

Getting into character.

Directing from the other side of the curtain, trying to figure out what I was stuck with such crazy actors.


And that wraps up day 1 of recording!  Hopefully we'll have more updates for you soon.

Thursday, April 21, 2011

Set Updates - Stage 2 finished on Fort Harrison Exterior

Hey! Beth here again. I've been working on the Fort Harrison exterior set today. I've fixed the textures on the roof and barn doors to look less uniform, add front doors to the fort, and fixed the cannons. I still have lots of little props to add (flowers, abandoned toys, etc.) Here is the last picture I posted:
And here is the last two months of work on it:


Tuesday, April 19, 2011

Of Flowers and Toys

Hello there! Beth here again to give you an update of what I've been doing today. I just spent 2 hours making little props that I will put around the various sets. You will probably never see them up close, but they will be there. I made these using several photographs as textures(as always). The centers of the flowers below, however, are made entirely by hand.

Wednesday, April 13, 2011

Set Updates - Captain's Quarters set finished

Hey! Beth here again. I've just finished putting in all of the props for the Captain's Quarters (Fort Harrison Interior) set. I've also put in some preliminary lighting. Let me know what you think! :)

Tuesday, April 12, 2011

I'm Back!

Hey guys! Beth here again. Sorry for being gone so long, I was busy working on a few shots for "The Carpenter's Return"

That was my first paid CGI-related job! I made the whole set in 50+ hours. Anyways, I'm back to work and slowly picking up speed again. I've made the frame for a bunk-bed in the Captain's Quarters (Fort Harrison interior). I've also made some silverware for the Cabin Interior set.
Yesterday, I had a bit of fun with my colonial costume and the Captain's desk. As the characters in the movie are all going to be lego characters, it wouldn't make sense to have a photo of a real person on the desk, so the picture below has nothing to do with the movie. I just thought it made a nice still life.



Thursday, March 10, 2011

Set Updates - Misc. prop work and Lighting


Hey! Beth here again. Today I got some prop work done. I made pegs for the rifle in the inside of the cabin, I made a flour bag (two actually), I made a ladder for the cabin, and I got temporary lighting done for the inside of the Fort Harrison set (aka Captain's Quarters). I haven't done much technical explanations yet, so I thought I'd try it this time.
I think I've got a pretty good plan for interior lighting (without actual lamps). Each grey ball is showing off a different light. I have three different lights here, a "shadow color" light, an "outside" light, and a "fake ambient occlusion" light.

The shadow color light is a simple point light (like a hanging lightbulb). It only gives diffuse light (instead of both diffuse and specular). The color is a dark grayish-blue. This gives the feel of light bouncing off of the walls. This lamp doesn't give any shadows, just dim light.

The "outside" light is a spotlight. It is used to show light streaming through windows and doors. As you can see in the picture, the color is slightly yellowy white, at a very bright setting. Both diffuse and specular lighting are used (you can see the brighter spot on the grey ball). Depending on the scene, sometimes it's easier to use one wide-angle light, and sometimes it's easier to use multiple tight-angle lights. For this set I'm using two spotlights, one for the window, and one for the door (you can't see the light from the door in this picture).

The "fake ambient occlusion" light is to give soft, fuzzy shadows on the floor. The way I make it is to use a spotlight again, only this time using a very dark color for the light itself (to give mostly just shadows). I also have to mess around with lots of settings to get the really soft shadows.

Ambient occlusion is a render time intensive process where the computer follows the light rays as they bounce off of objects. This makes shadows lighter sometimes, and always makes less exposed places darker. Since the Captain's Quarters set is in the same file as the Exterior Fort Harrison set, the room itself is pretty well hidden from "the outside". Thus, using the ambient occlusion for inside isn't very helpful as a brightening technique, as it simply makes hidden spots darker. Because of the neat shadow effects you get from ambient occlusion, you get the big, soft shadows under objects close to the floor (or other objects) (see below)


This light is a bit of a cheat, because it won't create the cool in-between shadows you see here ^. Instead, it just does shadows like this:


It does look different, but for just two lights, (and about two minutes worth of work) it works okay (especially when I take longer at it, these pictures are just to illustrate) The most annoying things are that the shadows on the floor aren't dark enough to balance with the shadows on the objects, and there aren't any shadows between the objects. One nice thing is that the ambient occlusion lighting often creates very "noisy" pictures. If you click on the ambient occlusion picture above, you can see the grainy noise that is there. The "fake" lighting is much smoother in that respect. Also, for this really low-poly scene, the ambient lighting takes almost exactly twice as long as the spotlight lighting.

Well, that's pretty much how I set up this lighting. I hope you could understand what I said, if you couldn't, feel free to ask a question, I'll do my best to answer. Tomorrow I'll start working on the Captain's desk. Wish me luck!

Beth

Tuesday, March 8, 2011

Police Chase

Hey there White Feather fans, this is Seth bringing an unusual twist to our blog!  I was browsing LEGO's website the other day and came across this really neat video they produced using their City set.  Since we're all more or less LEGO fans in general I thought you'd enjoy this short animation, even though it's FAR from being anything like our frontier world.  Hope you enjoy it - and as always, stay tuned for more updates on White Feather's production!!

Friday, March 4, 2011

White Feather with Bible

Hey! Beth here again! Here is a picture that I've worked on for the past few hours. It is shot in the Inside Cabin set (which is getting along beautifully). It showcases the family Bible and the white feather. It probably won't ever be used in the animation, but I thought it was a nice still life. I worked for a long time on the lighting (soft shadows are ridiculously hard to make look good)

Tuesday, February 22, 2011

Set Updates: Stage 1 done for "Inside of Cabin" Set, Stage 2 for exterior sets

Hey! Sorry I haven't posted in a while. "Stage 1" is done for the Cabin Interior set. (Bonus: first picture with temporary character)

As well as working on the Cabin Interior set, I've also been working on detailing the exterior sets. I think the most changed set is the Cabin Exterior set.
I still need to make the loft set, the inside of Fort Harrison, and the inside of a wigwam. Then I'll just need to add extra details to those sets, and I think I'll be pretty much finished! Of course, I'm going to add more details as long as I can get away with it. :D

~ Beth Ashton

Wednesday, February 16, 2011

Rendering Times and Release Dates

Hey there White Feather fans, this is Seth checking in to give you our latest update with the production as a whole.  Beth and I were discussing approximate release dates, and in the course of our discussion we came up with a rough estimate of rendering times.  A very rough idea is that it will take 12 minutes to render each frame, basing it off the 8-10 minute render times we're getting right now with the sets 80% completed.  If that is true, then with 12 minutes of render time a frame, it's going to take 360 minutes to render a second of video since we'll be running it at 29.97 fps (standard NTSC) rounding it up to 30 for calculation purposes here.  That tells us that each minute will take 360 hours to render, and with a projected finish time of 15 minutes for the final film, we're expecting it to take 5,400 hours, or 225 days, or approximately 7 and a half months to render the entire video.  But don't be too scared, because that would be with only one computer rendering (24/7 of course…) and I've got a couple I'll probably be using and Beth has one she'll probably be able to help with.  But all in all, we've set February 16, 2012 as our current release date.  Of course that is VERY approximate and I'm hoping it will be sooner, but that gives everyone a concrete date to look forward to anyway.  Well, gotta run now but hope you're enjoying watching the progress!!  Aren't the sets looking absolutely stunning???  Beth's doing such a great job!

Set Updates - Stage 1 completed for "Indian Village" set

Hey there! Just forced myself to stop working on the Indian Village set. I think it is about at the stage of the other sets. Boy, it's hard to back off of this one! So many details can be put into this one. Well, I've finished the wigwams and the ground, textures and all. Full size still shot takes 5.25 minutes to render with 1000 trees (less then half the amount I think it'll have for the final render).

Also, bonus today! Here are some pictures from the various sets. These are all in-complete. There are several more details I'm planning to add to all of them.




~~ Beth Ashton

Tuesday, February 15, 2011

Set Updates - Stage 1 completed on Fort Harrison Set

Just finished stage 1 on the Exterior Fort Harrison set. I think this set has the most vertices of any of the other sets, but I'm not sure. It did take the longest to render, though; a wide angle shot took exactly (down to the second) 9.5 minutes to render a single frame. There are several things I will modify later, but I'm going to get started on the Indian village set next, I think.

Sunday, February 13, 2011

Set Updates - Stage 1 completed for "River Shore" Set

Hi! Just wanted to say that I just finished the river shore set in a record breaking 23 hours! (and actually, half of that time was spent sleeping and goofing off, so it was more like 6 hours or so) The set consists of several long-render features. It has a river, 75,000 reeds, 200+ trees, and 50+ raspberry bushes, each of the raspberry bushes having several hundred leaves. But inspite of all this, the render time is going to be around 6.4 minutes.

Saturday, February 12, 2011

Set Updates - Stage 1 Completed for "Outside the Cabin" Set

Hey! Just wanted to mention that I just finished the main stage of the first set. Later I'll come back to it and fix a few minor details, add some more trees, that sort of thing. But before I get to the fine-tuning point, I'm going to get started on some of the other sets. The next one is going to be the river shore. This one will be interesting. Water, lots of plants, etc. Should be fun!

Saturday, January 29, 2011

Partial Cabin Render

Just wanted to post a quick update with the latest picture Beth sent me of the cabin, so you guys could see it.  Mind you I'm not going to be posting too much stuff like this because I want the movie to be a surprise, but here's a little taste of what the cabin will look like.  This is the walls and window/door frames with their new textures applied.  Looks pretty good, huh!

Sunday, January 16, 2011

Quick Update

Keeping you up to date here, I just wanted to pop in and give you the latest.  Although still extremely busy, I'm finding little bits of time here and there to get things rolling again for the film.  Right now I'm re-typing the script into Celtx because - unfortunately - I had a little accident with the other computer I was working on in which my hard drive crashed and I lost EVERYTHING!!!  Thankfully I had printed out a copy of the script though so it's just a simple matter of typing it back in.  Then I'll start working on the scenes and characters again, but it shouldn't take as long this time as I know more of what I'm doing and have more experience AND...

My other piece of news was that I've got help!! =)  William and Beth Ashton have offered to help with the production process also which will really boost production time!!!  Of course we're still going to be working at our own pace and I can't promise when the film will be done because we also have our own lives to maintain, but I can say I see promise of it being done sooner than later!  Well, gotta run again but just thought I'd stop by and tell you the latest.  It's sure been awhile... :-/